Original IP & prototypes
Core loop to vertical slice: mechanics-first, mood boards, playable milestones—de-risk before the double-page spread.
HALF FRAME LIMITED
A London studio where software publishing meets interactive craft. Every world starts as a single panel—we ink the rest: tight mechanics, big mood, and tech that doesn’t crack under pressure.
Software publishers · Interactive media · Prepackaged software
HALF FRAME LIMITED lives where publishing discipline meets creative cliffhangers. Long-term partnerships, sharp direction, solid engineering, and distribution smarts—from day one—across software publishing, information services, and immersive play.
Key principal
Joseph Anthony Paul Fazzino
Leadership & strategic direction
“In games, luxury isn’t glitter—it’s clarity under pressure: the panel where the HUD vanishes and the player lives inside the frame.”
— Studio philosophy
Three story beats—same ink rules: authored feel, resilient code, publish-ready drops.
Core loop to vertical slice: mechanics-first, mood boards, playable milestones—de-risk before the double-page spread.
Season beats, economy tuning, client/server patterns for uptime—fans stay in-world, not in the queue.
Cert, storefront strategy, analytics, compliance-aware ship days—PC, console, connected services.
Pitch your next title, co-production, or publishing arc—we answer in plain English and next steps.